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Guild Wars 2 The Improvements We Want

Hello, the purpose of this post is to regroup all the improvements that the community has asked since the first day of game.
There will be three separated categories: PvE, WvW and PvP. In case an improvement fits both fields it will always be put under PvE, in order to simplify the work.

This list will contain only popular and sensible ideas, it won’t be a personal way to complain and request something. You can contribute by adding a comment explaining how your idea could improve the game.

This is a completely unofficial post, expect Anet to read it but not to satisfy every request made. I hope that it will bring some order in the communication between community and devs and that will help them knowing what we, as a community, want to enjoy more this awesome game.


  • Better filter for the Trading Post wich allows you to search betwenn Ligh, Medium and Heavy armor.
  • Knowing wich crafting profession you have unlocked on your character without having to actually select it and lose time on screen charging time.
  • Account bound bag, this way buying items such as infinite gathering tools and Copper-Fed Salvage-o-Matic would make more sense for those who use more than one character.
  • Add more values to the Account Wallet. It’s been an excellent feature but it still isn’t used as its best, an example is having events tokens being an item and not in the wallet, getting back in the game of months.
  • Use All, when you find yourself with stack of Luck, Karma consumables or any other Bag you have to click them one by one wich can be very painfull when you get multiple stacks of 250 items.
  • Saving builds: this is a feature that was on Guild Wars 1, basically it allows you to save a build and change it with one click. Right now you have to change everything manually step by step. It would save huge amounts of time.
  • Autolooter: I don’t see why this is considered an hack, you would take your bags manually anyway or you can just blind a key for Area Loot and spam it as you go, autolooter would take automatically all the loot you make.
  • In dungeons add a quest tracker for incomplete dungeon paths, so you know which you need to do before given a choice.
  • Add more options for the vendor’s mass-sell: Sell Whites, Sell Blues instead of the
    simple Sell Junk.
  • Personal chat: some people like to chat with only some friends but this is not possible, it would also improve other for of organziation such as a Commander Chat in WvW, or a Guilds Leaders chat.
  • Ingame Moderators: it would scare people much more by knowing that some superheores are watching Tyria to make sure nobody is doign anything bad. If you get more than 5 reports in a period of time for the same issue it means that there actually is a problem to solve.
  • Dungeon Exploiting: This is an issue that has been going on for ages, Anet fix an exploit and people already have a new one ready. Instead of addign invisible walls just make it that to finish the dungeon you have to kill all the bosses. Who cares if someone wants to explore the map in a different way
  • Many gems store items aren’t worth it because of the gem price, examples: Utility/Metabolic prime is average price of cheap guild wars 2 gold, grants you 12 hour of a specific food, let’s say you want to buy the “most expensive” food ingame, wich is Bowl of Garlic Kale Sautee: 1.40 gold for 1 hour duration. 1.4 × 12 = 16.8 hold instead of 24. Even worse with the Upgrade Extractor.
  • Add first person view, nobody would be so stupid to use it on combat and having a terrible experience, the communtiy is asking for it in order to ejoy the game’s art.


  • Allow us to filter the maps before entering Solo and Team Queue.
  • Increase the penalties for afking or leaving the match before it ends.
  • Make the PvP scene more public, make ingames messages when big events such as ToL happen and make Sticky posts before they happen. It’s not that nobody likes PvP, people just don’t know how good it is.


  • Create an official GvG system. The community has been organizing guild vs guilf for two years bringing an extremely high competivie form of play for WvW players and yet there’s been no help from Anet. Making it more challenging and official would bring lots of players into the GvG scene. Streams the most interesting GvGs (TA going to NA was comparable to Tournament of Legends for the PvPers), create tournaments and an official Leaderboard.
  • Badges of Honor aren’t valuable as other rewards tokens, make something like PvP so that you actually know what you’re going to earn as you play.
  • Armor/Weapons acquired via Badges of Honors aren’t salvaigeable, this is a huge loss because you lose any sigil you put on it as you need to swap weapon or change build, and we’re talking about sigils of 10 gold each and runes even more expensive.
  • Defending isn’t worth it for the rewards you get. It’s not really a matter of gold/experience but more of points earned by your server. There should be a difference if a server is holding a T3 tower or a wooden tower.
  • Score: this has been an issue for ages and it’s really hard to solve. The main problem is that a server can win a matchup simply by having a night crew ticking 650 all nights and not having any good guilds/commanders

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Guild Wars 2 World Vs World Suggestions

I played my fair share of World vs World and one thing i have noticed is the lack of Cultural Design, Diversity in gameplay, and “Wining by Zerg” method of well… winning. these suggestions are for either or both those problems.

More Traps
Traps are a fun part of the game that don’t seem to be utilized whether its the high cost or limited usage. the solution is more traps!

Survey Trap simply a trap that pings the location and amount of enemies in its range when set off. it would provide commanders with details about the enemy and would allow hit and run tactics to be easier done with better knowledge of enemy movement without sacrificing players as Scouts. this trap would cost 5 Supply.

Stun Trap this trap would stun enemies in a large area for 1 second. this would be a great defensive tool as well as an offensive utility. it would help shape large-scale battles as well as act as a backup strategy to catching runners. this trap would cost 10 supply

Spy Trap a trap that only effects whoever sets it off. it applies a debuff called Revealed that shows the location of the victim on the map to any of your allies in that zone. This trap, much like the Survey Trap would be useful for hit and run as well as spying. it would cost 10 supply.

More Blueprints
There are plenty of Siege weapons in this game, but there are a few more fun ones that could be added.

Charr Tanks I know this one has been suggested a thousand times, but i might as well suggest it again with my own take on the subject. The charr tank would be a mobile siege weapon like the Golem, but you must build it at a Keep with Proper upgrades. they are powerful tanks that are a bit faster then a player it holds a Driver and a Gunner. The driver obviously controls the tanks movement. They can also ram enemies groups, drop landmines around the tank, and Deploy a siege mode that makes the Gunners abilities more powerful at the cost of movement. The Gunner has an array of weapons like a Main Cannon that can fire at a wall, gate, or player. They can shoot a volley of Rockets that apply bleeding, they can shoot mortars while in siege mode. they can also use a flame thrower much like the engineer that apply’s burn to enemies hit.

Each Zone can only build One Tank per Team. they are massively powerful offensive and defensive weapons that are generally used as Zerg-Busters. The Cost to build one goes down if the team is in third place.

Portable Warp Gates (PWG’s) These are devices that must be built for 150 Supply. They create a temporary Way Point that cost Badges to use as well as gives you a 10 second debuff that makes you pretty much useless for 10 seconds. only 20 people can actually use the gate before it disappears. the gates last 2 minutes and cannot be built inside a Tower, Keep, or Castle. The PWG has a low amount of health so they can easily be destroyed by a single player if found.

Mercenary Contracts
Contract options would be obtained by helping the many races around each map. each one would be different, but activated the same way.

Each Tower, Keep, or Castle would have a NPC called an Ambassador. Players can buy Mercenary Contract Petitions that they can place on the ground. Once placed on the ground, the Contract requires an amount of players different per contract. Once enough players accept the contract, you must pay an amount of supply. once the conditions are met, the Mercenaries do their job.

Centaur Mercenary Contract Requires 5 People, Cost 50 Supply. only usable in Borderlands. This Contract creates groups of Centaurs that roam the paths around the map and kill Enemey Dolyaks and Sentries.

Skritt Conctract Requires 10 People, Cost 100 Supply. only usable in Borderlands. Once the contract is made a GUI will appear to all players who participated on the contract. it contains the options to all Towers and Keeps currently being occupied by an enemy, each player votes for the place they want attacked. After the voting is over, the winning Tower/Keep gets bombed by a group of Skritt that deal heavy damage to that Tower/Keeps wall.

Ogre, Dredge, or Hylek Contract Requires 10 People, Cost 100 Supply. only usable in Eternal BattleGrounds. it brings up a GUI that allows players to vote like the Skritt Contract. Accept contains Camps rather then bigger Targets. the winning 2 Camps get cheap guild wars 2 gold by the Race the contract is made from.

Bloodlust Waypoint
Right now bloodlust is important, but not important enough to cause players to really want to fight for it. this could be changed if the team in control of the Bloodlust had access to a Temporary Waypoint that cost Badges to use.