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Guild Wars 2 Condition Damage Cap Suggestion

From what I understand, bleeds are limited to 25 stacks because of bandwidth issues and keeping track of hundreds of bleeds from dozens of players is too much. This is of course a massive issue in PvE, with some professions more than others, creating an imbalance.

What if each bleed beyond the stack cap applied its damage instantly and directly?

There wouldn’t be more to keep track of, just additional direct damage. Since many players already shy away from condition builds for PvE because of the cap (myself included), it shouldn’t result in many more numbers flying around. Nor should it be overpowered in any way, since it would only really apply to long-lived PvE targets and the total damage dealt should (in a perfect world) be close to buy gw2 gold of direct damage dealers.

I also don’t think this would be an issue in PvP because when removing a bleed, all the stacks are removed at once and, well, if you have 25 stacks and can’t remove them you’re pretty much dead anyway.

If this is something that could be implemented, I wonder if it could also work in some way with other condition (and maybe buff) caps.


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Guild Wars 2 Feedback

Hi, I’ve enjoyed GW2 here for quite some time. I have to say, I really think this game is on the right track, and, in my opinion, is the best non-subscription MMO on the market[arguably the best MMO period, esp as far as graphics are concerned.

I only want to suggest adding two new features to calm anger + divisiveness between gamers + feminists, and to avoid any legal issues and unnecessary censorship:

  • Expanding the ignore/block feature – This is a no-brainer. Most people laughed the whole ” Twitter PTSD ” issue right out of the park because there are no limits on how many people you can block on Twitter or FB. Plus, it just makes sense to give every user the ability to decide who they do + do not want to associate with. The overwhelming majority of people don’t even pay to use Twitter + FB. It just makes common sense to give people paying for access to a massively-multiplayer[social] game [even if its upfront and not monthly] the same privacy + account control capabilities they would have on the average social network.
  • Making the undergarments toggle-able like the “mature language” filter, and adding more family control options – This one may make it tough on some salty-mouthed teens, but it would also be in line with how the majority of social network sites handle these issues. It would put the power of censorship in the hands of each user, and allow people who want to have topless equality in their media, or just want to buy gw2 gold in the game.

Again, I would readily condemn any action forcing these two suggestions on any person or company. I just feel that these are two very common sense + individual freedom-oriented ideas that could work very well in any massively-multiplayer game, that were worth sharing with other players + the game devs