How about making Cheap Albion Online Gold fame bonus depend on item tier?
I went into red & black zones even at 5 AM and there is none mob which got full fame
but making respawn faster wont help us, it will only help top 500 players who will permamently farm those zones and kill anyone who come here.
Then maybe item tier? how about multipling fame you get by monster tier thne divine it by your average item set ?
[Fame*(monster Tier)]/(average item lvl), and then 4.2 counting as 5, 4.3 as 6. (but when yout AGT is bigger than monster Tier it wont occur?)
So when someone in AGT (averrage gear tier) = 3, kill a monster in black zone, then even when it just spawned he will get low fame but multipled by low gear bonus (since monster tier is VII [7*200fame/3=466fame instead of just 200])
This would only make progression faster for someone who take risk
But still, damn, world is WAY too small, ok we got alot of maps, but those are small, cant you make them bigger ? like 4x times bigger? soyou got more space to place mobs ?
How about making some randomly spawning herds of middle tier mobs? if maps get bigger and get less obvious spawn regions then it will be better i think. I would love to see a bunch of T5 bears (like 12 + boss) clumbing randomly in some green zone of normal tier range of II – III. It will bring some life to game, and thats ofc only example, main idea is to make random spawns possible on all zones, you get Albion Online Power Leveling?