GW2 Gold,Cheap GW2 Gold 2014

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Force people to Albion Online pvp for the highest tier is fine

With the recent changes most people will be nearing the 4/10 of their chosen Albion Online Silver weapon, from then on you are required to kill tier 7 mobs. With the exception of a few faction dungeons in the red zones tier 7 is in the black zones. These zones make up 8% of the game world, and simply unlocking 5/10 alone requires more fame from T7 mobs than the total of the previous tiers.

Total exp needed to max a tree requires 99.2% of it come from T7 mobs.

The majority of the player base will be at 4/10 well within a month or two of the game forcing everyone to this small number of zones in a game world that already feels a bit small.

This is absurd.

Force people to pvp for the highest tier is fine BUT as it is now you can’t farm T7 mobs without being forced to fight for then every 5min. That is way to much.
I really enjoyed the old DaoC day pre TOA where you go in the RvR zone to lvl from 45-50. You travel to one of many good spot and when there are enemies you tried to kill them to take the spot and when not you settle at the spot and farm for 1-2 hour and every Albion Online Power Leveling now and then you have to fight to keep the spot.
I would love to see something similar in AO or at lest something other then what we have now where you are 80% the time fight in PvP and only 20% the time have time to actually farm.
Or give us weapon and armour fame for PvP ( I know it can be expoilted but then build something that can’t get exploited)

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The Force Master in blade and sould Play

The Force Master focuses on dealing either Fire or Ice damage, but not all abilities are Cheap Blade And Soul Gold flame- or cold-based, as Force Masters can break through an opponent’s defenses to pull them in with Phantom Grip, holding them choking and dangling in the air, before draining their health, blasting them with unleashed energy, or even knocking them far away.

Abilities that do fall into Fire or Ice will have their damage increased with selection of the right items; so building a focus around these damage types is advantageous in the long run, especially as you get to the end-game dungeons.

For party play, the Force Master’s area-of-effect abilities help quickly eliminate enemies, while stacking their Burn debuff on bosses helps whittle down their health effectively. Switching over to Frost Mode Stance can isolate and impair the movement of smaller creatures the boss may call up; and if threat has been pulled away from another team member, Force Masters can instantly turn themselves to ice, becoming invulnerable and untargetable—before thawing to unleash their power again.

In Arena PvP, the weaknesses of the Force Master become more prominent; the limited number of escape abilities, along with the long cooldowns associated with those skills, makes playing a Force Master much more complex than simply choosing when to cast Fire or Ice abilities. Prioritizing instant-cast abilities, fast casting speed, and skills that pierce defenses over high-damaging abilities can all help to ensure the Force Master can hold their own competitively Blade Soul gold against the other classes.