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Guild Wars 2 Suggestion:Time to Split PVE from PVP

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I suggest a different behave from abilities in PvE/PvP so that they could be adjusted on a per environment basis.

It worked in gw1 and other MMO´s should had brought this since day 1 honestly.
– Introduce new skills and traits spliting PvE/PvP
– Balance the game for each environment.
– Make PvE more about teamwork (Cordinated Dungeons larger Partys) eg: gw1 Underworld/The Deep/ Domain of Anguish/ Fissure of Woe)
– Make all classes to offer something to all group (PVE)
eg:
Necromancers in PvE should add some benefit for all group (for example a trait to make all team benefit from some special attack)
some ideas:
Curses
– Enfeeble – makes everyone while in melee deal weakness from their attacks.
Death Magic
– Virulence – Makes everyone apply all conditions kinds.
Blood Magic
– Order of Pain – to give Power to others.
Soul Reaping
– Life Draining – Ohters near you while in combat steal health from mobs.

Mesmers
– The concept of what they are offereing to team in pve is ok.
– The DPS for PvE compared to other classes should be rethinked to make it more equal and fair choice to take in group.

Engineers in PvE should add also some benefit for all group (for example a trait to make all team benefit from some special attack)
some ideas:
Fire Arms
Modified Amunition – change to make everyone near you do 2% dmg per each condition on mob.

PVE TRAITS / UTILITIES to Change or replace by something usefull

Elementalist

  • Glyph of renewal 160CD revive allies
  • For PVE when your down theres a trait to do something to mobs in my opinion should not exist and make something different about that for pve.
  • Trait One with air
    its not an optimal choice for PVE
  • All condition dmg is not good for PVE unless you add in the game Hexes degenerating HP and also change each boss with specific weakness making players use specific build and trait just to get it killed properly by using thoose specifications, over doing what we are used to do for 2 years, stack might, hit and slash.
  • Trait Healing to allies
    Dosent offer nothing to PVE we dont rely on healers in this game
  • Stop drop and roll
    Who is using this for PVE?
  • Arcane resurection
    Its not optimal for PVE
  • Windborn Dagger
    its not optimal for PVE we have signet of air which makes the same already and at least the signet blinds foes around the target mob.

Warrior

  • Bring Adrenaline system back to warrior for PVE and keep the new one for PVP.
  • Brawlers Recovery
    Not needed for PVE
  • Thrill of the Kill
    Dosent make sense atm since you loose adrenaline after leaving combat
  • Leg specialist
    who uses this in PVE?
  • Missle Deflection
    where should we use this?
  • Shields for PVE are not optimal.
  • Unsuspecting Foe
  • Burst Precision
    how does it compete with Berserker Power?
  • Berserkers Might
    how does it compete with Berserker Power?
  • Short Temper
    who is using this ?
  • Great Fortitude
    who is using this ?
  • Restorative Strenght
    who is using this ?

Ranger

Make the Ranger in PvE more powerfull in melee and weaker at range and do the oposite for PvP like you guys just did in this patch.
All the traits for longbow/shortbow are not optimal for PvE.

  • Storm Spirit
    Not seeing anyone using it on PVE
  • Spike Trap
    utility and trait
  • Frost Trap
    Traps for PvE are not an optimal choice
  • Call Wurm
    Who is using this?
  • Trappers Expertise
  • Trap Potency
    Trap Traits not optimal for PvE
  • Natures Voice
    Who is using this?
  • Survival of the fittest
    Who is using this?
    Beastmastery for PvE needs some improovement to make it usefull choice to use instead any other options on traits.

Necromancer

Keep the necro like it is for PvP for now, but please make this class rise for PvE this class needs pve attention like i said at top post.

  • Parasitic Contagion
  • Path of Corruption
    Not optimal for PvE
  • Whitering Precision
    20sec CD change it for perma time for PvE
  • Blood is Power
    for PvE i would make this skill OP in terms of benefitting all group with fury and might buffs
  • Chilling Darkness
    1sec effect who uses this for PvE?
  • Blood Magic
  • Death Magic
  • Soul Reaping
    All of the traits needs to focus for PvE
  • Wells
    Reduce the CD from them and increase their effects for PvE

To make a necro minion master usefull in this game will need to change a lot to be worthy to use instead other possible options like in gw1 necros could summon an army from corpses making him a class to take in consideration for the group.

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