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Guild Wars 2 Team Ellusive: A History

After much talk with Ender and Cast yesterday night (few hours), I decided to compile a brief history of Ellusive’s team history through my perspective. Now, before I go into this any further, I am going to mention that the purpose of this thread is to not create e-drama, but instead state some background for teams in the finals of ToG, explain newer teams the progression of making a team and getting into the competitive scene, and to clear up the air of a few rumors regarding the disbanding of Ellusive (a ToL/ToG team you probably never heard of). I will maintain a neutral tone, and merely say what I thought happened.

Some of you know me and some you don’t. I play thief. But that doesn’t matter. Also what doesn’t matter if my opinion is valid to you or not…I’m just speaking my thoughts. It’s something that people have been encouraging me to do recently.

This will probably be the most serious and heartfelt thread I will ever make in these forums. I don’t post much here. I will probably be trolled, get hated by a lot of the obvious culprits, and asked why anyone should care. People will accuse me of thinking that the only reason I’m making this thread is to gain public attention and because “I think I’m good, but in reality I’m bad”. I get that statement often. Even so, at this point I see more benefit that this thread will do than the bad. I want to tell you a story of getting way too involved with the game.

Pre-ToL 1 (somewhere around February?)

I had been mostly playing with pugs for the past year and a half, but a lot of prominent members in the NA community were saying that I should really/deserved to get a team. I was playing for fun, but was intrigued by how much I was improving at thief. I was asked by Good Fights to be their thief at the time, and I agreed. However, it was a last minute decision by Magic Toker to come back into the game and thus, I was teamless.

One day, I decided to form a team with Ender who had played numerous pugs with me at that time. Inevitably, we also picked up Cast, who was a very good friend of Ender. Needing 2 more players, we decided to have Physicks and Ozie join the team, as we both liked them as people and knew they were solid players. Ender unfortunately chose the team name as Ellusive (which is still something I am WTF at even today…like what kinda team name is that).

Anyways, we started playing together more often and often with other friends of ours, and saw ourselves improve with time. We started getting to know eachother and had many fun nights/convos where we just joked around or attempted to play our best in team que. We got along really well from my perspective. You see, Ozie and I were Canadian, Physicks and I were both studying medical related things, and Ender, Cast, and I could literally talk about anything that came up. The game was just a blast at that time.

Team: Physicks (engi), Ozie (guard), Cast (engi), Aeroxe (thief), Ender (mesmer)

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Guild Wars 2 UE4 Template For Community Pvp Maps

Guild Wars 2 features no PvP editor, and I doubt it will ever have such a feature. What if someone makes a Guild Wars 2 PvP Template for Unreal Engine 4, so that guilds could download it and start BSP blocking their unique PvP maps ?

The template should contain no copyrighted elements. (characters,props…) but share a similar gameplay. For characters, there could be 3 types of blue template creatures, with different animations:

Charr character template (completely different locomotion)
Asura character template (not sure if it needs to have different animations, because human ones could be retargeted)
Human/Sylvari/Norn character template, which already exists ( same skeleton for all )

Once a guild gets the template, they could start building. If they decide to include copyrighted elements, they are not allowed to distribute the game pubicly, unless they contact Arena.net. However they could show videos of their maps, and if Arena.Net considers the maps cool enough, they might think of implementing them in Guild Wars 2.

The template could be Blueprint-based, so the users won’t need to know any coding. However, this has a downside: UE4 built-in networking system has a limit of 64 players – good enough for PvP, in case of small guilds. If a bigger guild wants to extend networking to WvW level, they need to dive into coding.

The template should not be very complex, but neither extremely simple. It should be enough for a guild to play, create, and show the others their works. Also, it is not an actual game, it’s actually a resource for game devs. Guilds make a game out of it by adding art over.

In ending, I mention that I have no plans to create such a template. This is just an idea I got…and wish to know if it is legally possible to make it happen. What do you think ?