We two must play different games, because you don’t get rewarded with any ascended mats from doing Dungeons at all.
If you go into a Dungeon and beat that dungeon, all what you get are:
1-3 gw2 gold regarding which Dungeon and which Path you played sucessfullyAround 60 Tokens of that Dungeon daily for that one PathThe Champ Bosses drop MoneyBags/Token Bags .
But you don’t get any Ascended Materials from Dungeons and you can’t trade your Tokens for Ascended Materials also.
The only way you get Ascended Materials there is from Bosses, that drop exotic Loot Bags. But the Dungeons self give you nothing like that and if you just go into Dungeons for the very few Dungeon bosses that drop their exotic Loot Bags for the Ascended Materials, then you’re wastign your time, because you could get outside of Dungeons alot faster those exotic Loot Bags.
However, gettign rewarded should happen in this game under the point, that you should be able to play the game, as you like, and every way of playing this game should offer you rewards, that you wan,t that you need, that are useful for you and that feel really rewarding, because getting rewarded with it means, you don’t have to go through the typical grind for it anymore.
When a reward removes grind for me, then I feel really rewarded, like a real relief, because I know then – wow, thank goodness, I don’t have to waste countless hours anymore to get that thing … I just got it though doing something in the game that I like to do … and you know that that means ?
It means FUN – it means it makes players HAPPY, it means that its more likely that players don’t get bored or even frustrated over so quickly of this game, if the reward systems of GW2 would be just better and feel, you know, like being really rewards!
Greens and Blues (Luck Junk), Thorns and other grey garbage that sell for a few copper coins 99% of all times and rares, which don’t guaranteed give at least 1 ectoplasm glob from salvaging them aren’t rewards, because its all just useless stuff, thats uninteresting for an endgame character-player.
GW1 was there alot better with its junk management, the game had even for every kind of junk NPC which COLLECT that junk to offer you somethign thats worthful for you to get rid of all that useless garbage and get something for it, that is rewardign for you, like a special weapon/armor skin that you could get ONLY from that NPC, or somwe kind of item, that if you sell it, brought you at least some money, while selling all that junk would have not, or you could trade it for consumeable items.
This could all work here again, if ANet would just put in a tiny bit more effort into nostalgia and implemente a few good things of GW1 back into GW2, like those said Junk Trader NPCs.
Here an example of how it could work: Junk Trader X in Map Y tradign Items for Fish Fins. Thiose Junk Traders would collect what you give them in a cumulative way, if you reach the Maximum, their Collection resets for you and you can repeat it as often as you want…
Give him 5 Fish Fins and get back a Money Bag
Give him 15 Fish Fins and get a Material Bag with T1-3 Materials inside
Give him 25 Fish Fins and get a Material Bag with T4-6 Materials inside
Give him 50 Fish Fins and get 10 Money Bags
Give him 75 Fish Fins and get a Black lion Key
Give him 100 Fish Fins and get a Weapon of Choice of his Trade Weapons that he shows you then
Give him 150 Fish Fins and receive a few Unidentified Colors
Give him 200 Fish Fins and receive a Box of Fun, a random Booster and 10 Money Bags
Give him 250 Fish Fins and get an Equipment Part of Choise of his Trade Armors that he shows you then.
other Junk Traders could offer you completely different rewards then for their stuff that they collect, but at least this way would become al the junk that you get 99,9% of all times valuable for the player and not something, that you either instantly throw away so that it doesn’t clutter your inventory full, or sell later for the few copper coins, that if you have enough junk with you are just enough to reinvest it into a salvage kit…