As we all know coming this Tuesday we will see a new overflow-styled World v World map to hit Guild Wars 2. This map features some of the best environmental art that I have seen in the game to date, and certainly it scratches that World v World itch when you are on it and to top it all off this map doesn’t have a wait period attached to it. Finally they introduce a new UI for the WvW screen that features a whole new queue system that will allow players to take the guess work out of being able to join any of the main servers.
With the introduction of this new map the question on everyone’s mind is how will this exactly help out the Friday night queue back-up that we ordinarily see? Devon addressed this by telling us that the Edge of the Mists is designed by taking a note from the PvE overflow maps, and that Edge of the Mists is essentially just that: A map for WvW that will have multiple instances of cheap guild wars 2 gold. It will likely always see multiple instances as well, as it combines all the servers into the same map dependent on what their color is in WvW that week. Meaning that we could see the Green Blackgate, Isle of Janthir and Eredon Terrace working side by side to take down the Blue Tarnished Coast, Ehmry Bay and Northern Shiverpeaks all on the same map.However I did ask him if this would actually put a dent into the Friday night activities we ordinarily see? Like the enter key spam on the gates in Lion’s Arch.
“I would guess not, just because people are so accustomed to it.” They wanted to make it clear to players, however, where they were in their queue and that’s what the new UI tool provides. There isn’t a need to spam enter to the gates as there is now an alternative to just staring at a gate in Lion’s Arch by going to Edge of the Mists to actually participate in WvW while waiting for your number to come up next in the queue.