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Guild Wars 2 Conditions Guide

There are a total of 11 Conditions in Guild Wars 2, each causing a negative effect against foes through the use of your skills or traits. Each Condition has a specific effect and duration. When Conditions are reapplied to a foe that already has it, they either stack in intensity (increasing their effect) or duration, while some have no change. Conditions gw2 gold won’t provide you with huge instant damage numbers but instead offer a flexible, attrition based play style that can cause serious misery to your opponents over a period of time.

Condition damage is directly affected by your Condition Damage attribute and gains no numerical benefit from Power or Precision. In basic terms, the more Condition Damage you have the more damage all your Conditions will deal. Behind each Condition there is a maths formulae that allows you to calculate how much damage each Condition will deal, when you have X amount of Condition Damage. However, I suspect for many this is a daunting prospect and so the easiest thing I would suggest is you aim for a total of 1200 to 1300 Condition Damage if you are undertaking a Condition focused build. These values will guarantee you are dealing the height of what is possible, without overstretching yourself (and thus compromising other attributes).

You can have less or more than this dependent on your build or play style but I found venturing over 1200 results in only minor differences in damage, for a lot more effort (At 1400 Condition Damage Bleeding dealing 113 damage instead of 110 at 1300 Condition Damage).

Unlike direct damage skills, Conditions bypass an opponent’s armour value meaning you attack just their health pool rather than having a portion of it mitigated. You should also be aware that Conditions can be removed which can significantly reduce your damage output if they are stripped from the person you are fighting, so be wary of your opponent!


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A new overflow-styled World v World map to hit Guild Wars 2

As we all know coming this Tuesday we will see a new overflow-styled World v World map to hit Guild Wars 2. This map features some of the best environmental art that I have seen in the game to date, and certainly it scratches that World v World itch when you are on it and to top it all off this map doesn’t have a wait period attached to it. Finally they introduce a new UI for the WvW screen that features a whole new queue system that will allow players to take the guess work out of being able to join any of the main servers.

With the introduction of this new map the question on everyone’s mind is how will this exactly help out the Friday night queue back-up that we ordinarily see? Devon addressed this by telling us that the Edge of the Mists is designed by taking a note from the PvE overflow maps, and that Edge of the Mists is essentially just that: A map for WvW that will have multiple instances of cheap guild wars 2 gold. It will likely always see multiple instances as well, as it combines all the servers into the same map dependent on what their color is in WvW that week. Meaning that we could see the Green Blackgate, Isle of Janthir and Eredon Terrace working side by side to take down the Blue Tarnished Coast, Ehmry Bay and Northern Shiverpeaks all on the same map.However I did ask him if this would actually put a dent into the Friday night activities we ordinarily see? Like the enter key spam on the gates in Lion’s Arch.

“I would guess not, just because people are so accustomed to it.” They wanted to make it clear to players, however, where they were in their queue and that’s what the new UI tool provides. There isn’t a need to spam enter to the gates as there is now an alternative to just staring at a gate in Lion’s Arch by going to Edge of the Mists to actually participate in WvW while waiting for your number to come up next in the queue.